A screenshot of my Prototype game in development
After finally nailing down my game concept (a race against the clock game where you need to collect coins to set a high score) I began work on my prototype.
It was tricky enough to get started as I had forgotten some core concepts thought to me in the Unity tutorial series I had followed earlier in the module.
Before I settled on this game concept I had wanted to do a math educational game, then an endless runner, then an airplane racer. Each concept had seemed easy to develop in my head but once I got started I realised my C# coding skills weren't up to the challenge. Eventually after finding some useful tutorials on YouTube I realised I could adapt and create my own coin collecting driving game.
I figured out how to use the Unity asset store and installed some free car assets. I then set about creating the CarController script. I used this tutorial from GameDevChef on YouTube to help me with the code for the handling and acceleration of the car.
I also learned how to paint terrain using the various brushes and options in Unity. These were tricky to manage but eventually I got used to using various brush sizes, opacities and materials to craft my in game landscape.
I'm looking forward to developing my game even further for next weeks post!
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